Welcome to Rogue Adventure – the ultimate RPG and dungeon crawler card experience.
⭐️ 4.8/5 with more than 50'000 5 Stars ratings ⭐️
Combine powerful cards, classes, and epic skills to build the ultimate deck of cards to slay and conquer your enemies! Play through the single-player adventure or duel other players in a weekly showdown.
Discover an incredible fusion of turn-based, deck-building, card battle, and roguelike mechanics all presented with retro-style pixel graphics.
⚔️ FIGHT WITHOUT FEAR
Explore unique reigns, each filled with different enemies and dangers. Defeat all the bosses to become a brave hero and take dominion over the game. Collect hundreds of fantastic abilities and skills to build your awesome deck of cards. Unlock new classes, try different strategies, and have unlimited fun.
🕐 INFINITE REPLAYABILITY
Make your own path, slay monsters, elites, bosses, find merchants, upgrade your skills, and perfect your strategy. Then start all over again!
🏹 CLASSES VARIETY
Choose your class: warrior, assassin, paladin, wizard, necromancer, shaman, ranger, druid, engineer, barbarian, pirate, runemaster, warden, cultist or monk.
🔮 HIGHLIGHTS
- 100%FREE, No paywalls
- Fast-paced combat, easy to pick up and play at any time.
- One of the best RPG games with intense duels
- 4 Different modes: Classic, Hell, Void, and The Tower.
- Compete against others in weekly tournaments.
- Hundreds of unique cards to create incredible combos and strategies.
- Dozens of skills, allowing you to craft your perfect strategy.
- Every class has its own exclusive abilities and starting cards!
- Travel through dangerous worlds, each with unique challenges. HUNDREDS of bosses to defeat
- A fantastic blend of deck builder, roguelike, adventure RPG, dungeon crawler, and CCG in one of the most exciting card games.
- Prove yourself on the new Tower mode: became the ascension king!
🤝 JOIN OUR COMMUNITY
Discord: https://discord.gg/QVcnPRv
🗡 IT’S TIME TO ADVENTURE
Download Rogue Adventure today. Join millions and experience the leading adventure RPG available on Android.
- Starting Bonus is now always available + increased gems bonus
- Added starting bonus to void mode
- Removed Halloween event
- Removed Interstitial ads from "new game"
- Minor bug fixes
- 3.5.0.2 -
Several bugs fix
- 3.5 -
New class CULTIST
More than 30 new skills + reworked
New enemy status Electrify and Aimed rework
Reworked Overcharged and Silence
NEW WORLDS, CARDS AND MUCH MORE COMING SOON!
- Fixed a bug with Illusionist
- Fixed a visual bug with Elite Fighter
- Fixed a visual bug in badge selection
- Fixed and error with tower score
- Badge 4 can now be unlocked at the first surrender
Tower mode:
- Decreased enemies hp scaling
- Fixed wrong interaction with some skills and oblivion malus
- Changed swamp malus turns to 4-3-2 and curse value to 2.
- Increased coins from fights
- Decreased all reroll costs in tower merchant
- Added Tower Mode Leaderboard
- Minor bug fixes
- Void mode reworked (beta)
- End of Halloween event
- Hell mode: enemy damage increase every 3 turns(instead of 5) + (new) enemy intent order is now random
- Buff to Pirate first badge
- Buff to Void Triad enemy
------------------------------------
- Fixed a bug with merchant gift
- New Halloween secret area
- New alternative last world "VOID IV" (will be added to Void Mode soon)
- 20 new enemies
- Changed Lost World Secret Cave enemies
- Changed Deep Water boss (old Leviathan is now elite)
- Horned frog now has an ability
- Minor Bug Fixes
- Enemies, cards and skills balances
- Minor bug fixes
- Bug fixes
- Enemies, cards and skills balances
- Added portuguese brazilian language
- New class WARDEN
- New race ELF
- 16 new skills
- Improved map generation
- Increased inferno scaling
- New general rule:
"special cards cannot be duplicated by other cards or at the merchant"
- Added info button in game to check races and party in game
3.1.1
- Major bug fixes
- Increased Merchant cards and skills from 9 to 10
- Class badges are also unlocked with classic mode only (Inferno 2-4-8)
- New class WARDEN
- New race ELF
- 16 new skills
- Improved map generation
- Increased inferno scaling
- New general rule:
"special cards cannot be duplicated by other cards or at the merchant"
- Added info button in game to check races and party in game
- Changed skills:
Electrostatic Field
Ghost Spear
Tear of Goddess
Scorpion Claw
Weakening Aura
- Major bug fixes
- Roll back to old map icons (you can still change them from the home settings)
- Adjusted enemies scaling at inferno level
- Evil Forest Guardian: Curse decreased 3 -> 2
- Lava Eater: now deals 10% of its remaining HP
- Added "join discord" button
- Minor bug fixes
- Added more languages
*** 3.0 BETA Major release - changes can impact your actual run ***
GRAPHICAL RESTYLE
NEW WORLDS: SWAMP / INFESTED LAIR
NEW SECRET MAPS
ALL CLASSES REWORKED
MAP WITH RANDOM FLOORS AT EVERY RUN
CHANGED OVERCHARGED BUFF
CHANGED BLOCK, SILENCE AND CURSED DEBUFF
DECREASED SCALING DIFFICULTY
REMOVED DIFFERENT RARITY CHESTS
ALWAYS REPLENISH HP AFTER A BOSS FIGHT IN CLASSIC MODE
HELL MODE REWORKED
VOID MODE WILL BE REWORKED SOON
NEW "ENDLESS TOWER" MODE COMING SOON
NEW CLASS + NEW RACE COMING SOON
Bugfixes
- Bug fixes
- Added hidden levels and fights in Volcano, Lost World, The Void, Reign of the Dead and Land of Dragons, with unique rewards and enemies
- Fixed a bug with Scorpion Clay and Shield
- Fixed a bug with Phantom boots and Undead Valley
- Minor bug fixes
- Added 2 secret fights in water and desert world (new secret levels and fights coming soon)
- Old "Scorpion Claw" skill is now called "Fox Tail"
- Fixed Red Rune damage
- Fixed 4th runemaster badge in hell mode
- Fixed 4th assassin badge
- Minor bug fixes
- NEW CLASS RUNEMASTER
- Added 4th bonus to all classes (except shaman, will be released soon)
- Changed 2nd warrior bonus
- Bug fixes
- Fixed Azahr and Alestar
- Minor bugfixes
Version 2.3.1
- Solved issues with:
Legendary Spirit
Great Chimera
Penguin King
Cthool, the Darkmaster
Version 2.3
NEW EXPANSION: 50 new cards, a new powerful race "Ancient", new keywords to create more strategies.
- Changed/Buffed some old cards
- Removed slot block in the tournament (for high difficulty)
- Bug fixes
- Minor bugfixes
- New expansion coming soon
- Fixed Captain of the Pirates appearing in tournament
- Minor bugfixes
- New expansion coming soon
- Fixed Captain of the Pirates appearing in tournament
- Minor bugfixes
- New expansion coming soon
- Fixed Cerberus bug
- Nerf "Strange Mushroom" elite (2 instead of 3)
- Little nerf to Secret Goblin Camp
- fixed Pirate interaction with Knight of Sigil
- fixed Captain Treasure with Overcharged
- fixed a few errors with fake copies of Ghost Drake
- fixed Pirate's cards appearing in shops
****** 2.1 ********
- NEW CLASS PIRATE
- Barbarian rework
- Little buff to Void enemies
- Now you can select Necromancer upgrade in "Void Mode"
- Starting coins bonus (Inferno difficoulties only)
- Fixed final boss bug
- Minor bug fixes
*** Major release - changes can impact your actual run ***
- VOID is arrived with 3 new worlds (alternative 2nd, 3rd and 4th world) and a NEW MODE.
- Added a 5th world "Lost Cathedral" (normal and hell only) with the final boss!!!
- Changed mode selection and unlock criteria
- Hell mode has now 9 worlds and a higher difficulty
- Reduced enemies attack scaling with inferno level
- Now you start with no coins
- Fixed Barbarian not saving last bonus
- Fixed Fenix Feather skill
- End of Halloween week
!!! HALLOWEEN WEEK !!!
- Fixed a bug with 2 new halloween enemies
- Exclusive and scary tournament
- Tournaments now start one day earlier
- Changed Starting Bonus, now granted for beating the forest boss in your last run
- Fixed an error in the tournament score
- Added 12 new bonuses in tournament (more than 30 in total)
- Fixed Old Jester with wound
- Fixed Nephil doesn't count Prince of Blood's quest
- Fixed Spheres of Duplication with Necromancer ability
Fixed Bonus/Upgrade selection
Black Fury:
- correctly resets its damage
- increased base damage
Tournament:
- Added 10 new weekly rules
- Hall of Fame is now visible
- Fixed visual bugs
- Fixed Rifle Unit not calculating double damage
- Battle layout improvements
* New look(beta)
* Tournament rework(beta):
-every player has the same pool of cards, skills and rules
-run is not endless anymore
-added difficulties to choose from
-score is now submitted on victory only
* Engineer basic skill buffed (now gains 1 mana after gears activation)
* Engineer 1st bonus increased 6->9 damage
* Black Widow shield buffed 2->3
* Mud Golem is not random anymore
* Merchant Str and Res bonus cost decreased 3->2
* Enemies increase their damage every 5 turns
- Buffed "Land of dragons"
- Fixed memory leak bug
- New icon
- Bugfixes
- Added missing translations
- Minor bug fixes
- Fixed Demon of the Deep bug with some skills
- Modified the text of Evil Elemental (removed "from cards")
- Added translations (more will arrive soon)
- Fixed barbarian wrong strength value
- Fixed Purple Magic skill not working in tournament
- Introduced classes skill bonus (unlockable with inferno levels)
- Nerfed barbarian strength bonus and starting hp
- Removed clear debuffs from Druid transformation (you can still find it in the new extra skill)
** New Class BARBARIAN **
- little change to warrior upgraded skill
- skill rebalances
- increased rarity Elder Fairy
- added exile to Old Jester
- minor bug fixes
-added a secret in the forest world (classic and hell mode only)
-added notifications
-end of tournament beta testing. It will now be possible to play it starting at level 10
-reduced dimension of audio files
-gargoyle hp won't scale in inferno anymore
-wolf leather passive won't scale in inferno anymore
-coin gained after a combat is now the same for each enemy
-fixed old jester not working properly with quest cards
-fixed view map function
-new world and new class coming soon!!!
- Fixed tournament error
- Added Weekly Rules to tournament (every week there will be a special rule for the tournament)
- Fixed tournament layout
- Added tournament Hall of Fame
- Fixed a bug with tournament starting deck
- Removed Heal ability from Gargoyle
- Increased tournament cards cost
- Tournament minor fixes
- Fixed Tournament error
*** Changes can impact your actual run with Paladin class ***
- PALADIN REWORK with new abilities and cards
- Added ukrainian language
- Priest Healer buffed
- Gargoyle nerfed in Inferno difficulty
- Minor bug fixes
- Improved map algorithm with new graphic and paths
- Fixed Master of Toxin skill removing buffs from other skills
- Nerfed Druid Beast Form cards.
- Minor bug fixes
- Added 2 new common cards: Healer Elf and Priest Healer
- Fixed a crash with starting buffs and druid
- Fixed an error in treasure room
- Fixed an error with Genie Lamp
- Added gain 1 mana to Old Jester
- Changed treasure room rewards and system
- Added new chest rarity Diamond
- Fixed evolved creatures bug
- Nerfed Druid base card
- Buffed Engineer Robot Units
- Druid Rework
- Added German translation
- Translated tutorial in all languages
- Improved memory usage
- Nerfed Gorilla King in Inferno level
- Fixed a problem with Telescope skill
- Minor bug fixes
*** Major release - changes can impact your actual run ***
- Added more than 40 new awesome cards
- Improved Assassin's upgrade
- Added new buff "Double Damage"
- Added Chinese translation
- Changed Shaman starting deck
- New buff/debuff icons
- Added Inferno Badges to unlock
- Removed Christmas Skill
- Changed Pink Magic + 3 new skills
- Increased number of cards in the shop
- Increase coin earned after each battle
- Changed Ads integration
- Various bug fixes and optimization
- Added Polish language
- Changed Hell card reward (no reward instead of loosing 20 coin)
- Corrected Mug Golem giving only 1 weak
- Changed Ranger card "Snake Companion"
- Minor bug fixes
*** New Class Engineer ***
Added Christmas Skill (limited period)
Increased Hell Mode difficulty
Fixed Hell Mode unlocked after normal run
Cards Balances (this may impact your actual run)
Minor bug Fixes
*************************************
We wish you all a merry Christmas!!!
- Spanish translation (thanks Raziel)
- Portuguese translation (thanks Mixti)
- Fixed "replace intent" not working properly with Sand Worm
- Fixed error with evolving enemies
- Fixed Druid wrong hp after transformation
- Settings layout restyle